AoeStats
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Black Forest

504203348Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 30m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
1158
+13
🇹🇷 Persians · Türkiye
1127
+14
🇹🇷 Turks · Türkiye
1093
+16
🇬🇧 Mongols · United Kingdom
1109
-15
🇦🇹 Saracens · Austria
1093
-14
🇦🇺 Spanish · Australia
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,199 12:51 17:28 — ⛏ Fast Castle
28 848 11:29 18:01 — ⛏ Fast Castle
21 630 12:16 17:50 — ⛏ Fish Boom FC
21 634 12:46 16:32 22:51 ◆ FC into Fast Imp
20 599 11:28 15:36 — ⛏ Fast Castle
11 350 13:50 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,375 9,619 4,320 100 26,414 27,448
11,370 9,658 1,935 1,105 24,068 28,097
10,180 6,863 1,140 1,075 19,258 22,428
6,875 5,395 3,850 100 16,220 17,474
5,820 4,471 785 1,260 12,336 16,105
6,185 4,738 620 200 11,743 14,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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