AoeStats
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Nomad

504093462Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 42m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1120
+15
🇦🇹 Saracens · Austria
1076
+17
🇱🇻 Magyars · Latvia
1072
+17
🇧🇷 Cumans · Brazil
1166
-20
🇺🇦 Vietnamese · Ukraine
1143
-18
🇦🇷 Persians · Argentina
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,589 12:54 18:16 40:53 ⚔ FC into Archers
38 1,608 14:22 18:56 35:19 ⛏ Fish Boom FC
33 1,386 13:51 20:34 35:46 ⛏ Fish Boom FC
26 1,118 12:49 27:40 — ⛏ Fast Castle
24 1,019 13:40 20:35 39:23 ⛏ Fish Boom FC
24 1,032 16:38 25:51 36:08 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,095 17,360 12,635 5,305 58,395 59,858
22,040 20,240 10,600 4,630 57,510 59,935
11,500 13,959 5,940 2,450 33,849 36,464
15,755 10,150 6,335 1,600 33,840 37,026
11,060 10,887 7,080 2,745 31,772 35,389
7,950 10,671 2,355 990 21,966 24,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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