AoeStats
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Nomad

504043217Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 36m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1078
+13
🇦🇹 Saracens · Austria
1077
+13
🇪🇨 Georgians · Ecuador
1052
+15
🇪🇸 Magyars · Spain
1049
-14
🇪🇸 Japanese · Spain
1019
-14
🇩🇪 Romans · Germany
997
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 972 14:24 20:31 31:17 ⛏ Fish Boom FC
26 963 13:26 18:00 — ⛏ Fish Boom FC
19 704 13:46 21:05 — ⛏ Fish Boom FC
18 661 14:55 19:37 35:48 ⛏ Fish Boom FC
15 559 15:45 23:50 — ⚔ Fish Boom into Scouts
13 489 15:14 19:24 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,350 10,770 2,980 1,080 22,180 23,244
8,160 5,515 3,495 1,385 18,555 18,004
8,910 4,770 3,595 855 18,130 18,519
4,665 5,625 1,340 2,960 14,590 15,177
7,430 4,745 1,075 1,010 14,260 16,509
4,620 3,433 520 1,840 10,413 10,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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