AoeStats
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Black Forest

503806344Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 30m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1130
+14
🇬🇧 Malay · United Kingdom
1123
+14
🇨🇿 Gurjaras · Czechia
1078
+16
🇦🇺 Vietnamese · Australia
1102
-16
1073
-14
🇦🇹 Saracens · Austria
1054
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,411 12:08 16:26 — ⛏ Fast Castle
30 906 12:41 17:37 — ⛏ Fast Castle
28 845 13:37 17:37 — ⛏ Fast Castle
19 570 11:33 28:22 — ⚔ Archer Rush
16 493 11:26 15:19 29:53 ⛏ Fast Castle
14 437 17:21 22:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,490 6,850 1,975 200 18,515 20,158
9,025 6,350 1,850 305 17,530 19,866
10,275 5,518 500 895 17,188 18,328
8,650 2,618 2,595 770 14,633 15,545
6,140 5,214 1,390 175 12,919 14,824
3,550 2,986 335 470 7,341 8,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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