AoeStats
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Arena

503802254Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 42m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1064
+15
1057
+16
🇮🇩 Italians · Indonesia
972
+19
🇦🇹 Saracens · Austria
1072
-18
1039
-16
🇹🇷 Ethiopians · Türkiye
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,065 10:20 13:51 28:34 ⛏ Fast Castle
35 1,491 11:07 17:43 — ⛏ Fast Castle
34 1,460 15:46 20:25 — ⛏ Fast Castle
14 606 10:09 16:06 31:15 ⛏ Fast Castle
10 438 10:35 16:23 — ⛏ Fast Castle
6 250 11:27 18:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,300 11,703 11,365 3,580 48,948 64,555
13,725 8,715 4,900 1,430 28,770 32,385
14,215 6,600 5,345 2,075 28,235 31,841
11,280 9,545 4,930 2,315 28,070 33,748
3,675 3,090 200 200 7,165 8,296
3,425 1,390 250 0 5,065 7,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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