AoeStats
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QS Arena

503213376Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 52m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1071
+18
🇨🇴 Japanese · Colombia
1059
+19
🇩🇪 Goths · Germany
1037
+19
🇹🇷 Poles · Türkiye
1249
-24
🇹🇷 Aztecs · Türkiye
1210
-23
🇹🇷 Britons · Türkiye
885
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,864 7:38 13:20 29:25 ⛏ Fast Castle
34 1,797 8:20 13:17 30:57 ⚔ FC into Archers
29 1,535 9:02 12:59 25:31 ⛏ Fast Castle
26 1,401 8:23 14:06 34:58 ⛏ Fast Castle
18 946 9:24 17:22 29:39 ⛏ Fast Castle
14 758 10:02 13:56 26:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,845 17,550 31,470 10,215 94,080 103,121
48,915 28,095 7,450 950 85,410 96,411
30,530 23,005 17,905 2,980 74,420 89,415
41,775 14,455 16,335 850 73,415 79,680
20,975 19,235 10,640 2,700 53,550 59,786
16,050 18,160 5,810 1,950 41,970 41,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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