AoeStats
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QS Arena

503165894Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 39m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1097
+12
🇦🇹 Saracens · Austria
1057
+14
🇸🇪 Spanish · Sweden
1009
+16
🇹🇼 Bohemians · Taiwan
1059
-16
🇨🇳 Teutons · China
1032
-15
🇨🇳 Khmer · China
955
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,525 8:32 12:51 28:07 ⚔ FC into Archers
34 1,347 9:02 13:51 29:46 ⛏ Fast Castle
33 1,325 7:38 12:56 29:32 ⛏ Fast Castle
31 1,242 8:43 13:14 28:05 ⛏ Fast Castle
19 736 9:53 14:08 26:28 ⛏ Fast Castle
15 605 9:45 12:45 26:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,060 13,240 22,815 5,050 72,165 75,197
24,235 20,265 12,080 1,160 57,740 68,642
18,880 20,500 13,495 955 53,830 61,831
18,575 16,200 8,995 2,360 46,130 46,890
13,985 17,020 5,650 965 37,620 46,597
16,510 10,780 7,720 950 35,960 44,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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