AoeStats
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QS Arena

503152195Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 37m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1376
+4
🇦🇺 Bulgarians · Australia
1097
+13
🇺🇸 Portuguese · United States
1033
+16
🇩🇿 Hindustanis · Algeria
1065
-11
🇦🇹 Saracens · Austria
1051
-11
🇨🇳 Tupi · China
967
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 2,128 8:53 12:51 33:52 ⛏ Fast Castle
30 1,123 8:37 13:50 — ⛏ Fast Castle
26 963 8:10 13:59 24:02 ◆ FC into Fast Imp
20 758 8:41 12:44 33:09 ⛏ Fast Castle
18 663 9:42 16:00 28:56 ⛏ Fast Castle
15 557 9:01 12:56 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,680 18,220 6,795 2,000 48,695 53,013
17,600 11,258 6,275 3,160 38,293 43,571
14,550 10,280 5,685 2,800 33,315 34,643
11,560 11,735 6,685 3,030 33,010 36,671
10,300 6,340 5,165 2,060 23,865 27,829
9,955 5,130 3,210 2,475 20,770 20,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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