AoeStats
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Nomad

503136452Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 45m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1156
+12
🇨🇳 Spanish · China
1138
+12
945
+21
🇫🇷 Huns · France
1097
-17
🇦🇹 Saracens · Austria
1071
-16
🇫🇷 Koreans · France
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,596 13:35 26:02 31:29 ⚔ Fish Boom into Scouts into Skirms into Towers into Fast Imp
34 1,565 15:16 22:52 — ⚔ Fish Boom FC into Archers
31 1,438 14:19 19:39 32:30 ⛏ Fish Boom FC
28 1,305 14:41 23:30 — ⛏ Fish Boom FC
25 1,157 15:04 26:02 39:04 ⛏ Fish Boom into Fire Galleys FC
19 872 15:41 24:22 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,800 14,089 8,515 2,365 38,769 41,139
13,390 10,460 5,195 5,325 34,370 36,412
10,415 7,233 3,320 2,575 23,543 27,235
10,055 7,010 3,755 1,995 22,815 23,840
10,425 9,145 1,915 1,285 22,770 25,093
7,895 10,763 2,310 850 21,818 24,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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