AoeStats
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Nomad

503117742Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 64m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1055
+13
🇧🇾 Franks · Belarus
979
+17
🇩🇪 Persians · Germany
920
+20
🇮🇳 Gurjaras · India
1025
-18
🇮🇳 Spanish · India
1023
-18
🇮🇳 Aztecs · India
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,127 13:43 22:51 40:01 ⚔ Fish Boom into M@A FC
37 2,402 15:09 21:05 39:03 ⛏ Fish Boom into Fire Galleys FC
32 2,083 15:55 22:18 44:45 ⛏ Fish Boom FC
23 1,469 18:07 22:51 59:39 ⛏ Fish Boom FC
15 998 17:20 34:56 51:11 ⚔ Fish Boom into Scouts into Skirms
13 861 13:30 26:58 — ⚔ Fish Boom into Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,065 22,551 34,965 11,070 106,651 116,528
30,005 16,630 9,530 4,300 60,465 70,427
18,790 24,565 7,205 1,150 51,710 54,240
17,865 6,895 7,560 4,620 36,940 44,242
14,730 12,311 4,325 1,325 32,691 36,019
7,320 6,435 4,425 755 18,935 22,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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