AoeStats
← 逍遥场口

Lombardia

508444334Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 19m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1572
+9
🇦🇷 Ethiopians · Argentina
1545
+10
🇦🇷 Khmer · Argentina
1523
+11
🇨🇳 Persians · China
1469
-13
🇨🇳 Magyars · China
1412
-10
🇨🇳 Franks · China
1329
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 1,174 8:48 — — ⚔ Scout Rush
50 985 9:20 — — ⚔ Archer Rush
38 732 10:23 16:56 — ⚔ FC into Skirms
37 728 9:46 — — ⚔ Archer Rush
29 559 11:07 — — ⚔ Scout Rush
28 544 10:34 18:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,010 2,445 350 0 9,805 10,413
3,400 3,318 1,630 0 8,348 8,703
2,550 2,826 1,405 0 6,781 8,518
3,445 2,410 610 100 6,565 7,031
3,975 1,906 250 130 6,261 6,847
3,460 2,194 0 40 5,694 7,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.