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Nomad

508426382Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1432
+12
🇨🇳 Dravidians · China
1372
+15
🇨🇳 Koreans · China
1367
+15
🇨🇳 Franks · China
1275
+18
🇻🇳 Turks · Vietnam
1398
-17
🇬🇧 Dravidians · United Kingdom
1362
-16
🇨🇳 Spanish · China
1317
-14
🇨🇳 Persians · China
1299
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,097 13:45 18:36 38:25 ⛏ Fish Boom FC
38 1,581 13:51 17:33 36:47 ⛏ Fish Boom FC
37 1,544 12:01 19:48 34:15 ⛏ Fish Boom FC
35 1,443 13:02 18:53 32:22 ⛏ Fish Boom FC
34 1,402 12:10 21:12 33:29 ⛏ Fish Boom into Galleys FC
33 1,361 13:52 18:58 39:40 ⛏ Fish Boom into Fire Galleys FC
31 1,292 13:50 20:07 37:50 ⛏ Fish Boom FC
29 1,206 15:22 19:44 31:05 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,065 12,323 13,610 1,250 49,248 53,810
20,860 13,557 12,420 2,355 49,192 51,638
14,825 16,525 10,905 1,760 44,015 46,254
18,030 10,435 13,270 1,700 43,435 48,806
10,350 13,738 4,745 3,450 32,283 34,237
12,340 12,606 4,830 1,230 31,006 34,192
13,750 8,130 4,400 4,405 30,685 33,978
13,380 8,770 4,100 2,350 28,600 31,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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