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Fortress

508423651Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1135
+15
🇨🇳 Turks · China
1113
+16
🇹🇼 Huns · Taiwan
1107
+16
🇮🇳 Italians · India
1097
+16
🇸🇪 Franks · Sweden
1185
-19
🇺🇸 Turks · United States
1103
-16
🇦🇺 Khmer · Australia
1067
-14
🇨🇳 Maya · China
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,666 6:01 11:34 30:41 ⛏ Fast Castle
31 1,484 7:43 12:03 36:47 ⛏ Fast Castle
31 1,498 10:03 14:40 34:35 ⛏ Fast Castle
29 1,418 7:16 12:19 30:11 ⛏ Fast Castle
23 1,114 8:26 12:42 24:20 ⛏ Fast Castle
16 769 7:51 11:04 31:50 ⛏ Fast Castle
15 726 9:56 14:37 19:21 ◆ FC into Fast Imp
12 587 8:00 12:38 18:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,455 11,325 17,685 390 71,855 74,714
22,625 25,630 13,255 4,250 65,760 70,302
20,410 8,725 13,470 885 43,490 63,847
14,300 11,325 11,885 3,015 40,525 48,159
17,480 10,238 7,270 3,940 38,928 48,115
20,570 8,820 4,645 300 34,335 35,656
16,490 6,520 8,210 2,450 33,670 39,662
11,570 7,185 5,250 405 24,410 25,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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