AoeStats
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Nomad

507915344Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 42m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1587
+6
🇮🇳 Celts · India
1414
+12
🇮🇳 Malay · India
1226
+19
🇹🇼 Spanish · Taiwan
1398
-15
🇨🇳 Vietnamese · China
1301
-11
🇭🇰 Huns · Hong Kong SAR China
1286
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,198 15:45 20:49 — ⛏ Fish Boom FC
45 1,887 12:44 17:50 41:17 ⛏ Fish Boom FC
35 1,482 13:25 20:49 — ⚔ Fish Boom into Scouts
34 1,437 13:24 21:40 — ⛏ Fish Boom FC
30 1,271 12:52 20:47 37:41 ⛏ Fish Boom FC
21 894 12:59 21:44 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,450 10,775 6,480 2,590 37,295 38,849
12,520 9,745 5,775 3,000 31,040 32,255
11,760 8,451 3,775 200 24,186 23,771
7,005 9,772 4,755 420 21,952 24,128
7,475 9,255 3,075 1,745 21,550 24,457
5,825 9,135 3,485 310 18,755 19,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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