AoeStats
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Nomad

507076620Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 30m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1546
+15
🇩🇪 Persians · Germany
1523
+15
🇹🇼 Mongols · Taiwan
1460
+18
🇸🇬 Dravidians · Singapore
1440
+19
🇹🇷 Koreans · Türkiye
1560
-19
🇨🇳 Spanish · China
1539
-18
🇧🇷 Italians · Brazil
1515
-17
🇨🇳 Vietnamese · China
1425
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,512 13:12 20:24 — ⛏ Fish Boom FC
40 1,216 11:55 18:56 — ⛏ Fish Boom FC
38 1,150 14:27 23:08 — ⚔ Fish Boom into Archers
37 1,115 12:18 22:12 — ⛏ Fish Boom into Fire Galleys FC
29 895 14:10 19:16 — ⛏ Fish Boom FC
26 791 13:25 18:15 — ⛏ Fish Boom FC
26 777 15:27 18:59 — ⛏ Fish Boom FC
23 693 12:51 16:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,375 9,233 5,415 2,150 24,173 23,389
6,925 7,911 3,520 345 18,701 19,245
6,870 8,915 1,855 300 17,940 18,109
7,235 5,125 2,170 1,050 15,580 15,323
5,275 7,371 1,520 960 15,126 16,069
5,000 5,165 1,545 1,030 12,740 14,913
5,115 4,064 1,370 1,565 12,114 11,682
4,680 5,048 570 425 10,723 10,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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