AoeStats
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African Clearing

506875931Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1738
+9
🇫🇮 Malians · Finland
1710
+10
🇯🇵 Chinese · Japan
1554
+16
🇯🇵 Vietnamese · Japan
1550
+16
🇹🇷 Spanish · Türkiye
1617
-15
🇺🇾 Mongols · Uruguay
1582
-13
🇺🇸 Magyars · United States
1558
-12
🇸🇬 Mapuche · Singapore
1514
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,813 13:47 18:30 37:59 ⛏ Fast Castle
55 2,665 11:59 24:45 47:54 ⚔ Archer Rush
44 2,098 12:30 16:32 39:50 ⛏ Fast Castle
41 1,998 13:12 18:01 39:29 ⛏ Fast Castle
40 1,939 12:05 20:04 — ⚔ Archer Rush
34 1,628 12:42 21:30 45:21 ⚔ Scout Rush
30 1,445 12:46 17:38 34:53 ⛏ Fast Castle
30 1,445 13:43 18:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,085 12,491 17,060 4,600 61,236 61,808
23,895 9,782 11,500 4,400 49,577 57,281
22,320 14,797 9,470 1,755 48,342 52,616
16,660 16,988 9,990 3,200 46,838 53,217
13,215 15,525 8,095 1,050 37,885 38,584
13,760 10,910 6,300 845 31,815 32,061
10,720 10,685 2,195 1,950 25,550 25,921
13,820 3,145 2,670 1,630 21,265 21,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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