AoeStats
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Black Forest

506869362Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 42m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1551
+7
🇸🇬 Portuguese · Singapore
1506
+8
🇮🇳 Bohemians · India
1080
+23
🇭🇰 Armenians · Hong Kong SAR China
1326
-13
🇭🇰 Bohemians · Hong Kong SAR China
1321
-14
🇭🇰 Spanish · Hong Kong SAR China
1262
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,567 12:54 32:45 40:31 ⛏ Fast Castle
36 1,531 10:35 15:13 33:44 ⚔ Fish Boom into Archers FC
30 1,251 9:35 26:29 — ⚔ M@A Rush
28 1,169 12:01 16:45 30:51 ⛏ Fast Castle
27 1,135 13:17 19:51 27:58 ⛏ Fish Boom FC
26 1,093 10:50 14:53 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,350 15,610 10,710 1,575 40,245 44,578
10,105 14,175 9,460 2,555 36,295 46,580
13,975 14,654 5,575 2,065 36,269 38,922
13,045 9,835 7,665 200 30,745 37,473
13,270 12,325 1,875 1,265 28,735 36,192
8,945 9,730 1,630 1,160 21,465 31,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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