Four Lakes
510217368Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
20m 58s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SpeedyVroomster's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
SpeedyVroomster
C
Feudal Age
11:54
vs 10:51
btm 23%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
29
vs 32
btm 44%
First military
12:13
vs 12:45
top 43%
▼
Slow Feudal Age at 11:54 — slower than 77% of analysed players on Four Lakes
▼
Town centers idle 5:03 of the first 20:58 — keep villagers queued
CapDeadpool600
D
Feudal Age
12:52
vs 10:51
btm 10%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
6
vs 32
btm 1%
First military
18:29
vs 12:45
btm 13%
▼
Slow Feudal Age at 12:52 — slower than 90% of analysed players on Four Lakes
▼
Low eAPM (6) — busier hands win idle time back
▼
First military only at 18:29 (Scout Cavalry) — later than 87% of analysed players on Four Lakes
▼
Town centers idle 9:13 of the first 20:58 — keep villagers queued