AoeStats
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Black Forest

509951328Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 71m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
726
+17
🇲🇽 Maya · Mexico
704
+18
🇬🇧 Vikings · United Kingdom
860
-22
🇩🇪 Romans · Germany
642
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,115 14:51 26:58 42:47 ⛏ Fast Castle
18 1,274 13:42 23:03 — ⚔ Scout Rush
14 1,021 14:07 34:38 58:27 ⚔ Tower Rush
10 713 16:56 60:15 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,235 25,401 17,795 3,025 71,456 119,298
17,215 17,788 2,165 2,805 39,973 44,419
14,610 16,930 2,240 1,165 34,945 38,479
16,730 7,679 5,935 2,955 33,299 35,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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