AoeStats
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Arena

509945626Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 37m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
846
+14
🇩🇪 Goths · Germany
619
+23
🇸🇦 Mongols · Saudi Arabia
795
-19
🇬🇧 Spanish · United Kingdom
770
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 815 11:45 21:16 — ⛏ Fast Castle
20 757 10:06 15:43 — ⛏ Fast Castle
20 756 12:43 16:37 30:06 ⛏ Fast Castle
14 510 10:34 17:31 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,850 8,360 7,005 1,500 25,715 27,678
8,405 6,030 3,990 2,050 20,475 23,401
8,410 8,235 1,055 1,500 19,200 20,673
5,600 6,985 3,335 2,050 17,970 22,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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