AoeStats
← 2-way slashing playmaker

Nomad

509937989Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Persians · Norway
845
+13
🇳🇴 Sicilians · Norway
723
+18
🇬🇧 Spanish · United Kingdom
891
-21
🇩🇪 Romans · Germany
644
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,117 18:05 23:38 — ⛏ Fish Boom FC
19 865 14:51 21:56 37:35 ⛏ Fish Boom FC
18 819 17:13 — — ⚔ Fish Boom into Scouts
14 628 16:58 24:59 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,560 11,128 5,645 2,135 37,468 38,117
10,600 6,105 5,370 2,150 24,225 26,436
7,855 8,300 1,670 2,575 20,400 22,925
8,145 7,320 295 575 16,335 17,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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