AoeStats
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Coastal Forest

510925006Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 32m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
677
+9
🇨🇳 Ethiopians · China
675
+9
🇨🇱 Malay · Chile
578
+13
🇦🇷 Bulgarians · Argentina
388
+19
🇨🇳 Huns · China
540
-14
🇨🇴 Khmer · Colombia
518
-13
🇺🇸 Maya · United States
495
-12
🇨🇳 Wei · China
475
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 738 18:05 23:14 — ⛏ Fish Boom FC
20 661 12:24 24:17 — ⛏ Fast Castle
17 562 12:15 19:42 — ⛏ Fast Castle
15 491 12:23 25:57 — ⚔ Fish Boom into Scouts into Archers
13 410 10:49 26:51 — ⚔ Scout Rush
8 251 12:24 19:55 — ⛏ Fast Castle
7 241 13:10 26:20 — ⛏ Fast Castle
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,350 8,486 2,940 200 17,976 19,984
8,675 4,930 1,810 650 16,065 18,746
7,130 5,230 880 1,500 14,740 16,358
7,155 4,540 1,645 650 13,990 18,511
4,875 5,443 545 1,595 12,458 13,850
6,920 3,910 905 105 11,840 13,713
5,775 2,460 670 0 8,905 13,452
0 0 0 0 0 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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