AoeStats
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Arena

510920927Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 109m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
748
+15
🇺🇸 Teutons · United States
678
+18
🇨🇳 Ethiopians · China
675
+18
🇷🇺 Maya · Russia
644
+18
🇺🇸 Burgundians · United States
754
-19
🇨🇳 Goths · China
737
-18
🇵🇪 Bulgarians · Peru
716
-17
🇨🇱 Spanish · Chile
661
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 3,162 11:53 19:35 33:58
20 2,189 11:39 15:50 33:23 ⛏ Fast Castle
19 2,038 15:27 21:19 34:52 ⛏ Fast Castle
16 1,771 11:20 25:09 35:12 ⛏ Fast Castle
16 1,745 14:04 24:48 51:25 ⛏ Fast Castle
15 1,680 12:11 21:59 38:39 ⛏ Fast Castle
15 1,601 10:59 17:53 33:10 ⛏ Fast Castle
5 574 11:45 18:24 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
113,130 82,320 16,980 1,650 214,080 244,119
52,220 69,485 47,290 9,095 178,090 222,744
70,275 38,075 37,380 2,450 148,180 167,328
34,820 36,535 45,175 5,950 122,480 176,711
47,580 28,300 34,805 8,040 118,725 158,832
51,655 24,052 25,255 5,535 106,497 109,663
36,200 25,030 34,180 3,400 98,810 105,918
5,900 4,930 2,005 655 13,490 18,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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