AoeStats
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Black Forest

510273997Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 52m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
683
+15
🇬🇧 Britons · United Kingdom
661
+16
🇨🇳 Ethiopians · China
656
+16
🇨🇳 Vietnamese · China
628
+17
🇧🇷 Bohemians · Brazil
751
-19
740
-19
🇮🇳 Huns · India
587
-13
🇨🇳 Turks · China
575
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,706 22:28 26:25 31:31 ◆ FC into Fast Imp
23 1,216 15:05 22:05 27:21 ◆ FC into Fast Imp
18 943 12:31 21:41 49:02 ⚔ FC into Archers
18 911 15:21 23:10 35:33 ⛏ Fast Castle
17 886 12:13 20:06 35:57 ⛏ Fast Castle
16 829 11:49 23:09 31:46 ◆ FC into Fast Imp
10 544 18:40 27:42 — ⛏ Fast Castle
9 473 13:42 26:50 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,695 13,623 14,210 1,875 55,403 64,985
14,520 19,785 12,515 2,260 49,080 58,707
17,230 11,138 7,790 1,730 37,888 55,803
10,645 13,157 9,885 2,410 36,097 44,918
12,895 13,660 6,700 2,150 35,405 46,547
10,600 12,330 10,605 1,300 34,835 37,904
16,790 8,269 4,795 2,970 32,824 36,330
9,950 13,015 7,125 1,035 31,125 51,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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