AoeStats
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Pilgrims

510264447Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 46m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
652
+17
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629
+18
🇲🇽 Italians · Mexico
462
+24
🇺🇸 Britons · United States
429
+26
🇬🇧 Armenians · United Kingdom
698
-23
🇲🇽 Turks · Mexico
662
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🇨🇳 Berbers · China
660
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🇨🇱 Dravidians · Chile
623
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,278 16:46 31:27 — ⚔ Fish Boom into Towers into Archers into Fire Galleys
25 1,152 12:23 30:12 36:22 ⚔ Fish Boom into Towers FC
16 757 15:32 25:01 — ⛏ Fish Boom FC
12 577 14:38 32:44 — ⚔ M@A into Towers
7 327 11:52 — —
6 285 16:01 25:39 42:16 ⚔ Archers into Skirms
6 294 15:52 — — ⛏ Fish Boom
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,880 13,995 6,535 1,500 35,910 42,020
8,720 17,091 4,685 2,030 32,526 32,972
8,295 11,560 6,035 1,050 26,940 36,323
6,850 6,450 4,260 1,400 18,960 20,070
7,305 4,175 1,640 2,560 15,680 20,712
2,150 1,420 0 350 3,920 5,121
1,600 1,710 0 225 3,535 4,341
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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