AoeStats
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Arena

510323064Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 48m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1049
+15
🇬🇧 Ethiopians · United Kingdom
1015
+24
🇨🇳 Goths · China
1044
-16
1012
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,323 11:05 15:52 — ⛏ Fast Castle
42 2,059 9:55 14:15 26:51 ⛏ Fast Castle
35 1,699 13:17 17:51 33:06 ⛏ Fast Castle
23 1,108 10:00 16:08 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,375 21,605 21,795 750 55,525 59,456
13,950 19,471 16,300 2,845 52,566 62,026
21,320 14,525 12,165 4,220 52,230 65,796
21,220 10,230 8,650 1,600 41,700 49,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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