AoeStats
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Arena

510310471Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 56m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1093
+14
🇨🇳 Malay · China
1080
+15
🇨🇳 Franks · China
1077
-15
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,826 8:35 13:42 33:35 ⛏ Fast Castle
29 1,651 10:13 14:41 28:18 ⛏ Fast Castle
28 1,596 10:11 15:35 — ⛏ Fast Castle
22 1,277 10:10 16:39 53:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,750 18,395 27,500 1,660 102,305 107,015
31,340 24,740 7,185 1,100 64,365 73,865
22,345 7,585 4,880 1,240 36,050 38,731
9,995 7,060 4,575 1,430 23,060 27,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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