AoeStats
← Divine_Fury

Nomad

510620940Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
919
+12
🇰🇿 Italians · Kazakhstan
869
+15
🇳🇴 Spanish · Norway
842
-14
🇭🇺 Persians · Hungary
837
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,239 16:00 20:58 39:17 ⚔ Fish Boom FC into Scouts
17 788 15:42 25:18 45:50 ⚔ Fish Boom into Towers
17 783 15:34 26:56 44:46 ⚔ Fish Boom into Fire Galleys into Archers
11 531 16:44 22:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,855 14,342 6,400 1,605 39,202 48,843
11,675 12,970 9,390 2,300 36,335 38,370
10,925 10,121 4,175 1,500 26,721 32,435
7,335 8,073 1,690 1,250 18,348 21,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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