AoeStats
← Divine_Fury

Black Forest

510602249Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 90m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
875
+14
🇰🇿 Bohemians · Kazakhstan
818
+16
🇸🇰 Britons · Slovakia
834
-15
🇸🇰 Japanese · Slovakia
833
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,402 11:57 16:07 30:21 ⛏ Fast Castle
34 3,031 10:35 23:30 40:20 ⛏ Fast Castle
33 2,963 11:51 21:32 36:45 ⛏ Fast Castle
16 1,435 12:21 16:52 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,925 86,896 71,645 2,900 181,366 214,828
53,905 38,489 44,125 3,385 139,904 145,402
50,995 38,160 31,085 3,950 124,190 136,945
21,595 40,863 33,425 2,425 98,308 179,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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