AoeStats
← Google

Arabia

505976314Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 82m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
583
+16
🇦🇷 Portuguese · Argentina
566
+17
🇷🇴 Huns · Romania
733
-50
🇷🇴 Chinese · Romania
452
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 1,175 12:38 16:39 34:14 ⛏ Fast Castle
13 1,065 14:38 26:23 41:14 ⛏ Fast Castle
13 1,104 10:21 21:09 38:24 ⛏ Fast Castle
10 829 12:24 29:45 44:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,530 27,085 33,720 3,915 88,250 93,550
31,130 28,355 22,890 4,400 86,775 126,906
27,985 25,670 21,975 2,150 77,780 87,025
16,250 26,095 29,310 3,240 74,895 79,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.