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Black Forest

504247528Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 66m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Wei · Ecuador
569
+14
🇨🇱 Mapuche · Chile
521
+16
🇹🇼 Khmer · Taiwan
550
-16
🇷🇴 Chinese · Romania
492
-14
Player eAPM Actions Feudal Castle Imperial Opening
10 698 18:39 26:26 35:03 ◆ FC into Fast Imp
10 671 14:37 29:16 41:21
7 488 17:35 29:23 41:42 ⚔ Towers into Skirms
7 480 15:25 26:04 38:03

Resources

Player Food Wood Gold Stone Spent Collected
23,695 25,497 16,475 3,000 68,667 79,583
24,730 15,470 17,095 4,530 61,825 85,189
20,445 18,303 17,920 4,425 61,093 66,955
13,090 7,267 5,665 2,250 28,272 36,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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