AoeStats
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Black Forest

508443702Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 44m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1202
+15
🇳🇱 Franks · Netherlands
1189
+16
🇩🇪 Lithuanians · Germany
1223
-17
🇷🇴 Bohemians · Romania
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,146 16:13 21:25 37:46 ⛏ Fast Castle
26 1,165 13:28 18:10 38:04 ⛏ Fast Castle
25 1,125 13:08 18:32 32:59 ⛏ Fast Castle
17 733 10:35 16:50 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,010 17,195 10,230 2,800 49,235 53,781
17,830 13,073 6,885 1,705 39,493 46,468
15,730 9,728 9,370 1,500 36,328 40,525
13,160 12,705 6,260 1,835 33,960 37,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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