AoeStats
← Kachuin

Nomad

507141455Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 48m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Saracens · Kazakhstan
809
+16
🇪🇸 Spanish · Spain
789
+17
🇨🇴 Armenians · Colombia
763
+18
🇬🇧 Cumans · United Kingdom
755
+17
🇫🇷 Franks · France
820
-18
🇹🇷 Turks · Türkiye
802
-17
🇬🇧 Portuguese · United Kingdom
789
-17
🇬🇧 Khmer · United Kingdom
788
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,319 16:15 21:55 43:44 ⛏ Fish Boom FC
26 1,277 16:27 22:35 40:07 ⛏ Fish Boom FC
21 1,009 13:57 22:43 — ⚔ Fish Boom into Scouts
21 1,017 18:02 25:01 — ⚔ Fish Boom FC into Archers
18 878 15:39 23:26 — ⛏ Fish Boom into Galleys FC
18 884 17:44 29:33 38:16 ⚔ Fish Boom into M@A
14 658 15:02 27:41 — ⚔ Fish Boom into Towers
11 526 16:04 24:26 45:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,675 17,875 14,540 2,250 54,340 58,944
17,015 10,000 5,835 950 33,800 42,390
10,995 9,780 4,735 4,510 30,020 32,330
9,335 11,855 2,270 3,000 26,460 31,670
11,135 7,165 5,980 2,170 26,450 27,002
13,745 7,500 3,240 1,600 26,085 27,944
8,860 8,795 3,710 1,500 22,865 23,696
6,650 7,655 3,895 300 18,500 22,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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