AoeStats
← Dani_Jiren

Arena

510508178Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 48m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
871
+12
🇫🇷 Japanese · France
790
+17
🇪🇸 Khmer · Spain
801
-15
🇨🇳 Italians · China
775
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,282 10:40 15:21 29:15 ⛏ Fast Castle
28 1,338 10:48 16:46 31:57 ⛏ Fast Castle
22 1,085 10:53 15:01 34:58 ⛏ Fast Castle
18 893 10:41 19:23 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,740 25,480 12,170 1,675 59,065 70,746
21,330 11,850 11,955 2,350 47,485 52,595
18,510 16,810 10,445 1,550 47,315 59,082
21,730 17,530 6,020 1,650 46,930 50,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.