AoeStats
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Pilgrims

509053826Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 35m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
706
+16
🇹🇷 Huns · Türkiye
653
+19
🇹🇼 Jurchens · Taiwan
715
-18
🇹🇼 Spanish · Taiwan
709
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,064 9:12 18:59 — ⛏ Fish Boom FC
26 902 9:08 21:57 — ⛏ Fish Boom FC
12 408 11:09 21:50 — ⛏ Fish Boom FC
6 216 19:41 31:51 — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,570 10,515 5,475 2,630 30,190 32,908
7,270 6,225 1,985 850 16,330 19,472
8,160 4,855 2,015 850 15,880 19,046
3,975 4,830 1,335 850 10,990 12,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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