AoeStats
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Lombardia

507758713Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 72m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khitans · Taiwan
685
+15
🇹🇼 Saracens · Taiwan
678
+15
🇧🇬 Franks · Bulgaria
681
-32
🇬🇧 Tatars · United Kingdom
653
-20
Player eAPM Actions Feudal Castle Imperial Opening
28 2,039 11:17 21:40 43:59 ⛏ Fast Castle
19 1,380 10:44 23:05 36:23 ⚔ Skirmisher Rush
17 1,259 10:19 23:17 47:11 ⚔ Scout Rush
15 1,117 10:47 25:49 50:57

Resources

Player Food Wood Gold Stone Spent Collected
47,190 42,090 17,165 5,355 111,800 117,174
39,100 20,452 22,915 1,600 84,067 86,476
28,315 25,183 13,420 3,470 70,388 83,232
18,955 13,738 15,300 2,150 50,143 67,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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