AoeStats
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Arena

507751395Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 51m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
762
+13
🇨🇳 Persians · China
762
+13
🇹🇼 Spanish · Taiwan
698
-13
🇹🇼 Portuguese · Taiwan
691
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,456 10:36 21:56 41:11 ⛏ Fast Castle
26 1,306 9:40 19:24 38:26 ⛏ Fast Castle
15 746 12:54 18:23 35:37 ⛏ Fast Castle
13 660 10:44 21:18 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,270 14,340 11,220 2,150 60,980 69,161
14,085 21,700 10,480 2,900 49,165 59,595
9,755 16,440 11,860 1,900 39,955 46,899
17,215 9,488 6,360 2,075 35,138 43,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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