AoeStats
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MegaRandom

506327121Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 73m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
693
+17
🇺🇸 Portuguese · United States
682
+17
🇹🇼 Jurchens · Taiwan
715
-17
🇹🇼 Khmer · Taiwan
708
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,479 15:53 24:11 38:21 ⛏ Fish Boom FC
20 1,493 14:28 26:27 47:27 ⚔ Scout Rush
14 1,041 13:37 26:43 37:55 ⚔ Scout Rush
11 847 14:45 23:54 39:30 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
34,735 23,535 39,980 3,275 101,525 109,962
32,960 16,452 10,090 1,805 61,307 65,693
21,895 18,210 15,460 4,300 59,865 60,587
13,295 18,679 5,885 1,815 39,674 46,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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