AoeStats
← NTM.El_Dudu

Arabia

510031003Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 38m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
59 2,298 10:03 23:16 — ⚔ Archer Rush
58 2,250 9:17 21:19 37:03 ⚔ Scout Rush
48 1,879 8:56 24:04 — ⚔ Scout Rush
36 1,413 9:21 32:18 — ⚔ Archer Rush
34 1,332 10:35 22:35 — ⚔ Archer Rush
27 1,048 11:09 17:57 32:22 ⛏ Fast Castle
23 900 13:22 33:53 — ⚔ Archer Rush
23 895 11:12 16:58 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,485 9,242 6,810 2,930 35,467 36,218
12,140 9,422 4,680 1,500 27,742 29,306
12,595 7,859 5,070 890 26,414 29,009
7,225 8,873 6,435 990 23,523 25,264
5,775 6,051 4,630 840 17,296 18,168
6,800 5,823 2,245 355 15,223 16,871
5,190 4,672 1,160 125 11,147 13,278
4,435 4,352 1,785 185 10,757 12,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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