AoeStats
← NTM.El_Dudu

Oasis

509819285Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 10m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1319
+16
🇦🇷 Portuguese · Argentina
1300
+16
🇨🇴 Slavs · Colombia
1292
+17
🇲🇽 Byzantines · Mexico
1292
+17
🇦🇷 Inca · Argentina
1337
-18
🇦🇷 Berbers · Argentina
1327
-17
🇨🇳 Persians · China
1303
-16
🇫🇷 Turks · France
1274
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 560 8:58 — —
48 508 9:59 — —
41 428 — — —
41 427 — — —
36 382 9:11 — — ⚔ Archer Rush
31 329 9:37 — —
27 278 9:59 — —
23 238 10:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,625 775 50 0 3,450 3,600
1,950 798 50 0 2,798 3,266
1,625 900 185 0 2,710 2,853
1,650 731 50 0 2,431 2,790
1,550 645 75 0 2,270 2,818
1,300 831 95 0 2,226 2,276
1,650 525 50 0 2,225 2,617
1,450 450 0 0 1,900 2,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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