AoeStats
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Black Forest

510293749Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 5m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
1310
+15
🇦🇺 Britons · Australia
1285
+16
🇨🇭 Byzantines · Switzerland
1220
+19
🇹🇼 Sicilians · Taiwan
1219
+18
🇨🇳 Goths · China
1301
-18
🇨🇳 Khmer · China
1297
-18
🇭🇰 Khmer · Hong Kong SAR China
1274
-17
🇨🇳 Spanish · China
1222
-15
Player eAPM Actions Feudal Castle Imperial Opening
79 473 — — —
78 468 — — —
48 287 — — —
42 249 — — —
40 242 — — —
31 188 — — —
28 167 — — —
25 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 326 0 0 1,476 1,365
1,250 100 50 0 1,400 1,358
900 140 50 0 1,090 999
850 87 50 0 987 980
750 125 50 0 925 987
700 168 50 0 918 707
700 100 50 0 850 638
250 100 50 0 400 697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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