AoeStats
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African Clearing

510285548Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 49m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1494
+11
🇨🇳 Khitans · China
1452
+13
🇨🇳 Mongols · China
1405
+27
🇻🇪 Mongols · Venezuela
1276
+20
🇳🇴 Koreans · Norway
1456
-18
🇫🇷 Mongols · France
1392
-15
🇬🇧 Magyars · United Kingdom
1361
-14
🇪🇸 Spanish · Spain
1277
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,822 14:46 19:01 35:08 ⛏ Fast Castle
48 2,344 13:32 17:55 37:48 ⛏ Fast Castle
36 1,758 12:41 25:05 46:38 ⚔ Scout Rush
36 1,753 13:31 24:35 — ⚔ Scout Rush
30 1,456 15:59 19:17 39:45 ⛏ Fast Castle
28 1,397 12:42 18:18 43:00 ⚔ Scouts FC
25 1,256 14:21 18:09 35:54 ⛏ Fast Castle
24 1,161 13:16 18:54 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
22,210 25,511 14,150 6,375 68,246 68,778
20,420 25,750 8,410 4,640 59,220 64,862
16,750 21,598 16,400 3,985 58,733 67,608
24,195 23,285 6,750 3,050 57,280 62,640
15,925 19,205 13,645 6,350 55,125 64,838
27,480 15,175 8,940 3,325 54,920 67,096
16,750 10,626 6,540 1,785 35,701 35,427
6,295 5,403 1,925 2,950 16,573 19,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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