AoeStats
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Arabia

510217592Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 26m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Georgians · Uruguay
1441
+10
🇨🇴 Vietnamese · Colombia
1326
+14
🇦🇷 Shu · Argentina
1323
+14
🇨🇴 Persians · Colombia
1315
+15
🇫🇷 Mongols · France
1344
-15
🇻🇪 Franks · Venezuela
1308
-14
🇨🇳 Magyars · China
1262
-12
🇬🇧 Japanese · United Kingdom
1260
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,514 9:04 23:10 — ⚔ Scout Rush
54 1,439 9:15 23:50 — ⚔ Scout Rush
48 1,300 9:36 24:07 — ⚔ Archers into Skirms
45 1,211 12:06 21:53 — ⚔ Scout Rush
37 983 11:03 — — ⚔ Archers into Skirms into Towers
37 990 9:47 25:16 — ⚔ Archer Rush
36 963 12:08 — — ⚔ Drush into Skirms
36 979 8:52 21:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,120 3,745 1,975 100 14,940 15,501
5,000 5,090 3,660 125 13,875 14,053
6,840 4,906 1,550 200 13,496 13,855
4,950 4,965 3,020 0 12,935 13,543
6,560 3,593 1,700 100 11,953 12,394
6,255 4,111 250 0 10,616 12,251
2,375 3,488 860 375 7,098 7,226
3,150 2,591 110 125 5,976 6,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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