AoeStats
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Arena

510213447Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 38m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1326
+14
🇨🇦 Britons · Canada
1297
+15
🇻🇪 Mongols · Venezuela
1293
+15
🇲🇦 Persians · Morocco
1258
+17
🇲🇽 Britons · Mexico
1360
-19
🇲🇽 Italians · Mexico
1272
-15
1241
-14
🇻🇳 Saracens · Vietnam
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,393 10:20 14:34 28:28 ⛏ Fast Castle
51 1,962 11:27 15:09 34:32 ⛏ Fast Castle
45 1,727 10:18 14:29 27:23 ⛏ Fast Castle
37 1,434 10:03 13:59 27:55 ⛏ Fast Castle
35 1,355 11:06 15:44 29:33 ⛏ Fast Castle
32 1,209 11:14 — — ⚔ Archers into Scouts
32 1,228 10:25 14:26 28:43 ⛏ Fast Castle
17 660 10:46 14:54 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,505 17,840 8,835 4,400 51,580 53,106
23,510 10,625 13,970 950 49,055 51,270
16,425 17,325 9,960 1,660 45,370 56,559
19,785 11,710 8,860 4,300 44,655 47,513
12,000 13,390 9,185 2,300 36,875 45,710
15,970 10,041 8,945 1,500 36,456 39,912
13,340 8,453 4,765 340 26,898 27,632
5,830 3,755 865 20 10,470 11,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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