AoeStats
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Black Forest

510152187Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 61m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1450
+13
🇮🇳 Bengalis · India
1377
+16
🇩🇪 Lithuanians · Germany
1371
+16
🇩🇪 Saracens · Germany
1240
+20
🇨🇱 Japanese · Chile
1409
-18
🇫🇷 Ethiopians · France
1377
-17
🇺🇸 Berbers · United States
1338
-15
🇻🇪 Mongols · Venezuela
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 4,172 11:21 15:13 31:17 ⛏ Fish Boom FC
40 2,436 11:37 15:42 35:52 ⛏ Fast Castle
36 2,210 12:36 28:05 46:00 ⚔ Towers into Fish Boom FC
36 2,213 12:07 16:13 30:01 ⛏ Fish Boom FC
34 2,072 9:13 17:57 30:35 ⛏ Fast Castle
30 1,859 10:43 15:00 28:32 ⛏ Fast Castle
26 1,597 10:43 15:07 29:09 ⛏ Fast Castle
23 1,395 12:47 24:57 50:10 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
26,400 46,560 28,715 3,550 105,225 111,702
33,850 27,770 32,510 2,450 96,580 118,455
22,925 44,310 25,770 2,585 95,590 104,213
35,790 17,695 25,950 6,200 85,635 94,408
30,435 30,586 15,990 3,825 80,836 97,078
30,035 19,785 19,660 3,605 73,085 88,907
42,400 19,756 8,575 1,025 71,756 101,002
12,120 14,183 3,430 1,655 31,388 35,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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