AoeStats
← RagnarLothbrok

Lombardia

509876493Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 32m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1423
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1395
+15
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1373
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1401
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🇨🇳 Huns · China
1385
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🇻🇳 Magyars · Vietnam
1382
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🇮🇱 Magyars · Israel
1351
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Player eAPM Actions Feudal Castle Imperial Opening
58 1,922 11:42 15:57 31:01 ⛏ Fast Castle
39 1,287 10:38 15:25 30:13 ⛏ Fast Castle
33 1,086 10:17 18:47 — ⛏ Fast Castle
25 828 8:45 20:00 — ⚔ Scout Rush
23 769 9:21 21:28 30:17 ⚔ Scout Rush
20 649 9:52 18:20 — ⚔ Scout Rush
18 602 10:40 20:49 — ⛏ Fast Castle
18 592 11:23 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,000 11,741 4,025 1,735 29,501 31,933
14,235 10,870 1,975 415 27,495 33,972
5,700 7,619 6,005 100 19,424 21,270
8,520 7,004 2,140 950 18,614 22,871
4,515 2,880 250 200 7,845 9,005
4,000 2,570 250 940 7,760 11,881
3,875 2,817 250 200 7,142 7,878
3,545 1,741 350 0 5,636 8,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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