AoeStats
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Oasis

509868857Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 65m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1396
+16
🇭🇰 Khmer · Hong Kong SAR China
1368
+17
🇨🇳 Persians · China
1366
+17
🇻🇳 Japanese · Vietnam
1365
+17
🇮🇳 Magyars · India
1422
-18
🇨🇭 Hindustanis · Switzerland
1405
-17
🇻🇪 Mongols · Venezuela
1372
-16
🇪🇸 Jurchens · Spain
1370
-16
Player eAPM Actions Feudal Castle Imperial Opening
73 4,739 8:26 20:35 37:04 ⚔ Scout Rush
58 3,810 11:52 22:37 38:12 ⚔ Archer Rush
52 3,407 10:42 14:08 26:20 ⛏ Fast Castle
50 3,290 10:10 15:25 35:09 ⛏ Fast Castle
35 2,307 9:10 19:15 35:41 ⚔ Archer Rush
33 2,181 9:32 19:12 38:13 ⛏ Fast Castle
30 1,962 10:34 16:06 37:32 ⛏ Fast Castle
30 1,965 8:45 26:20 47:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,360 27,815 44,510 1,850 143,535 153,689
54,690 48,695 33,575 200 137,160 137,289
24,805 56,700 38,225 6,800 126,530 132,435
74,785 18,985 14,650 5,700 114,120 124,104
46,430 24,988 23,975 4,495 99,888 107,401
21,360 36,492 27,395 2,875 88,122 98,017
38,880 28,230 12,815 2,250 82,175 90,183
27,655 27,238 8,165 6,580 69,638 72,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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