AoeStats
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Black Forest

503300352Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 41m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
649
+17
🇲🇽 Britons · Mexico
469
+24
🇨🇱 Mongols · Chile
694
-48
🇨🇱 Mapuche · Chile
653
-20
Player eAPM Actions Feudal Castle Imperial Opening
22 924 14:50 21:04 — ⛏ Fast Castle
20 820 12:13 24:46 — ⛏ Fast Castle
15 609 14:21 28:03 36:20 ⛏ Fast Castle
13 540 11:03 24:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,880 11,429 4,785 1,025 28,119 29,122
11,320 9,491 4,955 1,100 26,866 32,512
8,205 6,358 2,005 1,835 18,403 25,222
6,100 6,279 670 390 13,439 15,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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