AoeStats
← LazyOldMan

Arabia

510301242Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 53m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Armenians · Sweden
1056
+17
🇵🇪 Malians · Peru
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,212 10:34 23:40 36:50 ⚔ Drush into Archers into Scouts
24 1,252 10:14 28:11 41:25 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,150 14,589 10,595 2,150 50,484 57,583
23,580 15,568 8,200 2,900 50,248 51,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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