AoeStats
← dragonslayer15473

Highland

504613325Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 43m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
937
+17
🇬🇧 Vietnamese · United Kingdom
914
+17
🇺🇸 Celts · United States
952
-50
🇺🇸 Ethiopians · United States
952
-50
Player eAPM Actions Feudal Castle Imperial Opening
34 1,476 10:52 16:14 39:33 ⚔ Scouts FC
22 953 11:04 19:22 32:13 ⛏ Fish Boom FC
14 626 14:44 26:34 —
7 321 15:47 30:37 —

Resources

Player Food Wood Gold Stone Spent Collected
15,550 12,954 9,310 2,590 40,404 54,234
9,125 8,775 6,375 950 25,225 27,285
9,870 6,706 3,315 1,100 20,991 29,577
3,250 2,518 250 660 6,678 8,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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